Wszystkie zgłoszenia
Zgłoszenia Burgle Bros.
#70514: "Modify the allocation of ELO points according to difficulty"
awaiting: Ta propozycja nie została jeszcze przeanalizowana przez programistów
O czym jest to zgłoszenie?
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Propozycja: moim zdaniem, następujące rzeczy bardzo poprawiłyby implementację gry
Szczegółowy opis
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
In my opinion, as in all cooperatives, successful matches should be rewarded with a higher allocation of ELO points.
Especially if matches are played at a higher difficulty.
In fact, it is very disappointing to see a +1 attributed to one's points after even an hour of play.
Let's try to give the player a little more respect and gratification, please.• Jaką masz przeglądarkę?
Google Chrome v104
Historia zgłoszeń
2022 sie 23 10:34 •
Romain672 • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2022 sie 28 18:34 • Here is what I would propose:
Base: +4 elo
Characters: no change
Level:
Hard: x2 elo
Normal: x1 elo
Easy: x0 elo
Scenario:
Bank job: x1 elo
Office job: x0.75 elo
Fort Knox job: x0.75 elo
Walls: no change (potentially a bonus of x1.25 if you choose random wall and don't reroll the walls)
Multi-characters: no change
Deadbolt: no change
If elo given is 0, increase it to 1.
Base: +4 elo
Characters: no change
Level:
Hard: x2 elo
Normal: x1 elo
Easy: x0 elo
Scenario:
Bank job: x1 elo
Office job: x0.75 elo
Fort Knox job: x0.75 elo
Walls: no change (potentially a bonus of x1.25 if you choose random wall and don't reroll the walls)
Multi-characters: no change
Deadbolt: no change
If elo given is 0, increase it to 1.
Romain672 • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2022 sie 28 18:36 • Oh I forget the number of players. Regicide do that.
Since the time of the game kinda multiply by the number of players, let's do a big change:
1 player: x1.25 elo
2 players: x1 elo
3 players: x2 elo
4 players: x3 elo
Since the time of the game kinda multiply by the number of players, let's do a big change:
1 player: x1.25 elo
2 players: x1 elo
3 players: x2 elo
4 players: x3 elo
nccc • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2022 wrz 9 1:40 •
2022 wrz 18 16:56 • elo is useless in coop games.
jknitnerd • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2022 paź 26 5:27 • I agree in that there should be some ELO point difference awarded when playing at Easy, Normal, or Difficult, perhaps a system like what Tranquility uses would be useful to model (another co-op with multiple difficulty settings)
niraD • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2023 mar 11 0:35 • Also, other coop games give you more ELO points depending on how well the team did. For example, in Just One everyone can score between 4 and 13 ELO points, based on the number of points the team finished with (4 means you barely won, and 13 is a perfect game). Or in None Shall Pass, you score based on how many monsters you defeated (1 means you beat the final monster but let the other 4 through, and 5 means you beat them all).
So maybe the ELO points for Burgle Bros could be based on how many Stealth Tokens you had left at the end, how many unused Tools you had left at the end, how fast all the guards are moving at the end, or some combination.
For example, if all the guards are moving at 6, then you clearly took your time. But each guard moving slower than that indicates that you spent less time on that level. And if you finish with 6 unused Tools, then clearly you ransacked the place (3 safes, 2 laboratories, plus an extra one from either The Rigger or the Jury-rig event) without using the tools you found. And obviously, if you finish with your Stealth Tokens intact, you did a better job than if you finished by the skin of your teeth with no Stealth Tokens left.
So maybe the ELO points for Burgle Bros could be based on how many Stealth Tokens you had left at the end, how many unused Tools you had left at the end, how fast all the guards are moving at the end, or some combination.
For example, if all the guards are moving at 6, then you clearly took your time. But each guard moving slower than that indicates that you spent less time on that level. And if you finish with 6 unused Tools, then clearly you ransacked the place (3 safes, 2 laboratories, plus an extra one from either The Rigger or the Jury-rig event) without using the tools you found. And obviously, if you finish with your Stealth Tokens intact, you did a better job than if you finished by the skin of your teeth with no Stealth Tokens left.
RockinRye • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2023 maj 12 22:16 • I totally agree. When you're playing with more difficult settings (including random characters, more players, random walls, fewer starting stealth tokens..) you should definitely get more than +1 ELO.
BronzeKnight • Ta propozycja nie została jeszcze przeanalizowana przez programistów:
2023 lip 30 21:33 • I have the game at home, and according to the rulebook, Fort Knox is considered the "hard" settings, not Bank Job.
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