Polis: Fight for the Hegemony
Polis: Fight for the Hegemony to gra zaprojektowana przez Fran Diaz i opublikowana przez Asylum Games.
Liczba graczy: 2
Czas gry: 57 mn
Złożoność: 5 / 5
Zagraj w Polis: Fight for the Hegemony i 959 inne gry online.
Bez ściągania, bezpośrednio z twojej przeglądarki.
Ze swoimi przyjaciółmi i tysiącami graczy z całego świata.
Darmowe.
Zagraj w Polis: Fight for the Hegemony i 959 inne gry online.
Bez ściągania, bezpośrednio z twojej przeglądarki.
Ze swoimi przyjaciółmi i tysiącami graczy z całego świata.
Darmowe.
Streszczenie zasad
AKCJE ROZWOJU
Stwórz Hoplitów : Tylko w jednym polis na turę; zapłać jeden metalu albo srebra za każdego hoplitę
Stwórz Gallery: Tylko w jednym polis na turę; zapłać jeden drewna albo srebra za każdą galerę, potem umieść ją na terytorium obok morza (patrz na strzałkę)
Stwórz Kupców: Tylko w jednym komercyjnym polis na turę; zapłać jeden drewna albo srebra za każdego kupca, potem umieść go w Porcie Handlowym.
AKCJE MILITARNE (KOSZTUJĄ JEDEN PRESTIŻU)
Porusz Hoplitów: Terytorium docelowe wszystkich Hoplitów musi być to samo, każda jednostka jest poruszana oddzielnie (poprzez lądowe albo morskie terytoria, ale nie przez oba); terytoria kontrolowane przez przeciwnika (z większą liczbą jednostek) blokują ruch.
Move Galleys: Destination territory of all galleys has to be the same; each unit is moved separately (only sea territories); territories controlled by opponent block movement. Besiege Polis: Player has to control territory with at least as many hoplites as polis has Fortification. Throw the die: If result higher than/equal to Fortification: take Polis Tile (with all projects); receive Prestige (= Fortification). If result lower than Fortification, attacker loses 1 hoplite. If polis owned by opponent, it loses 1 Population Cube. Collection: Must own polis in region. Take resources corresponding to number of hoplites from the region placed in Tribute Box. Place disk to show region exhausted and return hoplites. No Prestige cost for action in home region. POLITICAL ACTIONS
Trade: Move one merchant via free trade route to Foreign Market and place it on available shipload: Goods exchange (goods for wheat / silver); then increase market value (roll die; move marker right). Purchase (silver paid for wheat); then decrease market value (roll die twice; use higher result to move marker left). Move Proxenos: Movement via land or sea territories. Has to bribe each enemy unit with 1 silver (not to the opponent). Redeem Proxenos: Pay 2 silver to opponent; place Proxenos in capital. Instigate Civil War: Proxenos needed; action costs 2x Base Population (neutral polis) or 3x current Population (owned by opponent). Receive Prestige (= Population bribed, not amount of money spent). BATTLE
If 8 or more units in territory after player's turn. Attacker plays 2 cards, defender tries to match formations. Card pairs are then compared: not matching: defender loses 1 unit, attacker gains Prestige on card. matching: no loss for defender, attacker gains Prestige difference if his value is higher. Attacker draws 2 cards; defender draws one less card for each loss suffered (maximum 2). The battle ends if: not enough cards are left in the Combat Card deck. one player retreats (and pays 1 Prestige to opponent). one player has less than 2 units left. END OF THE ROUND
Projects: all are completed, and award immediate Prestige. Supply: player has to pay wheat = total of Population Cubes; if insufficient, difference either paid with Prestige, or poleis are discarded. Growth: increase Population in poleis with wheat (1:1); heed Maximum Growth and Population Maximum. Optional. Megalopolis: 1 Prestige awarded for every polis exceeding Base Population. Storage: halve amount of oil, wine, and wheat in storage (rounded up) Phoros: exchange Prestige for silver (1:1). Optional.
PREPARATIONS FOR THE NEXT ROUND
Move round marker one space to the right. Remove all discs from Tribute Boxes. Place merchants back in Trade Ports. Place 3 new Project Tiles (discard remaining tiles). Draw new Event Card. END OF GAME CONDITIONS
A player cannot supply enough wheat/Prestige to feed his capital. A player does not have any Prestige left after “End of Round” phase. The fourth round (5β) has been finished. FINAL SCORE
total of Population Cubes in all poleis, plus current Prestige, plus ”Prestige for Posterity” (on project tiles).