Emberleaf
Emberleaf to gra planszowa, w której gracz musi tańczyć z kartami i układać kafelki.
Jesteś dzielnym Emberlingiem w misji odbudowy swojego domu. Będziesz musiał przemierzać las, zbierać zasoby, zabezpieczać niebezpieczne obszary i budować nowe domy dla swojego ludu. Podczas eksploracji lasu będziesz rekrutować bohaterów do swojej kompanii, z których każdy wnosi unikatowe umiejętności, wzmacniające siłę twojej drużyny. Będziesz musiał wznosić różnorodne budynki, by sprostać rozmaitym potrzebom twoich współtowarzyszy Emberlingów, wykonując przy tym konkretne przysługi dla wybrednych przyjaciół. Ale uważaj – miejsca w lesie jest niewiele, a inni Emberlingowie mają własne plany!
Liczba graczy: 1 - 5
Czas gry: 66 mn
Złożoność: 3 / 5
Zagraj w Emberleaf i 1330 inne gry online.
Bez ściągania, bezpośrednio z twojej przeglądarki.
Ze swoimi przyjaciółmi i tysiącami graczy z całego świata.
Darmowe.
Zagraj w Emberleaf i 1330 inne gry online.
Bez ściągania, bezpośrednio z twojej przeglądarki.
Ze swoimi przyjaciółmi i tysiącami graczy z całego świata.
Darmowe.
Streszczenie zasad
How to Play – Emberleaf
Recruit the best fellowship of Emberlings as you rebuild the forest and win the hearts of your people. The Emberling with the most points at the end of the game wins.
Core Actions
On your turn, choose one:
- Play a hero card: Activate its on-play skills and add stats to your fellowship.
- Slide cards: Move every card on your fellowship board one space to the left, triggering slide skills. When a card slides off the board, it triggers drop-off skills and returns to your hand.
Actions in the Game
- Walking: Move around the forest to position yourself for key actions. Moving from one clearing of the map to another requires 1 walk if the path is clear, and 1 extra walk if it's a dangerous path.
- Gathering: Collect wood, food, stone, and beehives to support your actions. You can hold up to 8 resources at a time (12 if the boat house next to your resource bank has been built).
- Attacking: Use attack skills to clear nearby dangerous areas, collect war banners, and advance the war banner track. The attack strength needed to clear a path is shown on the path token.
- Building: Spend resources to construct buildings in your current clearing, or upgrade your fellowship with special buildings. Building something will allow you to immediately home a villager.
- Homing: Place villagers in buildings to unlock bonuses, upgrade your fellowship, or activate scoring objectives. Each villager will give you a one-time bonus once it is homed.
- Favours: Collect up to 8 favour cards and complete their objectives. Favours are usually earned by visiting a clearing for the first time (but can be earned other ways).
Scoring
Earn points by:
- Connecting different types of buildings: When you home a villager, count how many unique building types containing one of your villagers are connected to each other. Score that many points.
- Clearing dangerous areas: When you clear a path, score points equal to the number of points given on that path.
- Collecting trophies: When you clear a path, the war banner advances to the next row on its track. The last row on this awards a trophy. Each of these trophies will score points, or give some other bonus action or resources (and in some cases, give other players a smaller reward). You can also earn a trophy when any clearing has all possible building sites built.
- Completing favours: All of your favours give conditional points at the end of the game.
Game End
The game ends after all six trophies have been awarded.
