#77428: "Ability to click Condition Card List and gray out cards we think we know are in use"
O czym jest to zgłoszenie?
Co się stało? Wybierz z poniższych opcji
Co się stało? Wybierz z poniższych opcji
Sprawdź, czy istnieje już zgłoszenie na ten sam temat
Jeśli tak, ZAGŁOSUJ na to zgłoszenie. Zgłoszenia z największą liczbą głosów mają najwyższy PRIORYTET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Szczegółowy opis
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• Proszę skopiować i wkleić treść błędu wyświetloną na ekranie, o ile jakaś się pojawia.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Proszę opisać co chciałeś zrobić, co zrobiłeś i co się stało
• Jaką masz przeglądarkę?
Google Chrome v108
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
-
• Co wyświetlało się na ekranie kiedy zostałeś zablokowany (Pusty ekran? Część interfejsu gry? Komunikat o błędzie?)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
-
• Która z zasad gry nie była przestrzegana w adaptacji BGA
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Czy naruszenie zasad gry jest widoczne w powtórce rozgrywki? Jeżeli tak, to w ruchu o jakim numerze?
• Jaką masz przeglądarkę?
Google Chrome v108
-
• Jaką akcję w grze chciałeś wykonać?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Co starasz się zrobić by uruchomić tę akcję w grze?
-
• Co się stało kiedy próbowałeś to zrobić (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v108
-
• W którym momencie gry pojawił się problem (jakie było aktualne polecenie w grze)?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Co się stało kiedy próbowałeś wykonać akcję w grze (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v108
-
• Proszę opisać problem z wyświetlaniem. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Jaką masz przeglądarkę?
Google Chrome v108
Historia zgłoszeń
I would wager to say most people don't wait around 30 minutes for one table of one game — meaning they queue for multiple tables at various games — meaning they are a lot more likely to get matched to another game before a Narabi table fills :')
Dodaj coś do tego zgłoszenia
- Kolejne ID stołu / ID ruchu
- Czy F5 rozwiązało problem?
- Czy problem zdarzył się kilka razy? Za każdym razem? Losowo?
- Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
