#168474: "Automatically skip Fulfill action if the player cannot fulfill any Visitor's order"
O czym jest to zgłoszenie?
Co się stało? Wybierz z poniższych opcji
Co się stało? Wybierz z poniższych opcji
Sprawdź, czy istnieje już zgłoszenie na ten sam temat
Jeśli tak, ZAGŁOSUJ na to zgłoszenie. Zgłoszenia z największą liczbą głosów mają najwyższy PRIORYTET!
| # | Status | Votes | Game | Type | Title | Last update |
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Szczegółowy opis
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• Proszę skopiować i wkleić treść błędu wyświetloną na ekranie, o ile jakaś się pojawia.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Proszę opisać co chciałeś zrobić, co zrobiłeś i co się stało
• Jaką masz przeglądarkę?
Google Chrome v135
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• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
-
• Co wyświetlało się na ekranie kiedy zostałeś zablokowany (Pusty ekran? Część interfejsu gry? Komunikat o błędzie?)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
-
• Która z zasad gry nie była przestrzegana w adaptacji BGA
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Czy naruszenie zasad gry jest widoczne w powtórce rozgrywki? Jeżeli tak, to w ruchu o jakim numerze?
• Jaką masz przeglądarkę?
Google Chrome v135
-
• Jaką akcję w grze chciałeś wykonać?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Co starasz się zrobić by uruchomić tę akcję w grze?
-
• Co się stało kiedy próbowałeś to zrobić (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v135
-
• W którym momencie gry pojawił się problem (jakie było aktualne polecenie w grze)?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Co się stało kiedy próbowałeś wykonać akcję w grze (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v135
-
• Proszę opisać problem z wyświetlaniem. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Jaką masz przeglądarkę?
Google Chrome v135
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- Czy problem zdarzył się kilka razy? Za każdym razem? Losowo?
- Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
