#131778: "Designate a Demon mover or have it automated"
O czym jest to zgłoszenie?
Co się stało? Wybierz z poniższych opcji
Co się stało? Wybierz z poniższych opcji
Sprawdź, czy istnieje już zgłoszenie na ten sam temat
Jeśli tak, ZAGŁOSUJ na to zgłoszenie. Zgłoszenia z największą liczbą głosów mają najwyższy PRIORYTET!
| # | Status | Votes | Game | Type | Title | Last update |
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Szczegółowy opis
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• Proszę skopiować i wkleić treść błędu wyświetloną na ekranie, o ile jakaś się pojawia.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Proszę opisać co chciałeś zrobić, co zrobiłeś i co się stało
• Jaką masz przeglądarkę?
Google Chrome v127
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• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeżeli masz zrzut ekranu z tym błędem (dobry zwyczaj) możesz użyć Imgur.com, żeby wrzucić go do Internetu i potem skopiować łącze do niego tutaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Co wyświetlało się na ekranie kiedy zostałeś zablokowany (Pusty ekran? Część interfejsu gry? Komunikat o błędzie?)
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Która z zasad gry nie była przestrzegana w adaptacji BGA
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Czy naruszenie zasad gry jest widoczne w powtórce rozgrywki? Jeżeli tak, to w ruchu o jakim numerze?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Jaką akcję w grze chciałeś wykonać?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Co starasz się zrobić by uruchomić tę akcję w grze?
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• Co się stało kiedy próbowałeś to zrobić (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• W którym momencie gry pojawił się problem (jakie było aktualne polecenie w grze)?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Co się stało kiedy próbowałeś wykonać akcję w grze (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Proszę opisać problem z wyświetlaniem. Jeżeli masz zrzut ekranu z tym błędem (dobry zwyczaj) możesz użyć Imgur.com, żeby wrzucić go do Internetu i potem skopiować łącze do niego tutaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeżeli masz zrzut ekranu z tym błędem (dobry zwyczaj) możesz użyć Imgur.com, żeby wrzucić go do Internetu i potem skopiować łącze do niego tutaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
• Jaką masz przeglądarkę?
Google Chrome v127
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Jaką masz przeglądarkę?
Google Chrome v127
Historia zgłoszeń
I know there is utility in being able to decide the movement of the demons yourself, but having to vote every time is just long and drawn out.
We were actually thinking of making it as a per player option that the player can decide they don't care and have it auto-select for them.
This option would default to on as the true strategic value of movements will be more important at the higher difficulty levels.
Do you think this approach would provide an adequate solution?
Minor Spoiler: Some of the not yet implemented content will deal extra damage to players if moved in a straight line or other such, so implementing the voting system (as per rulebook) was necessary at first.
Would it be implemented that if 2 out of 3 players opt for the automatic option that the third would be the one picking where the demons move?
But we could weight it so auto-generated is 1 vote and user input is 10 votes, effectively making it so the third would always be selecting how they move. Or if all auto-generate a random one is selected. Or if one auto-generates and two/three vote it will select tie-break between the two inputs.
What about a more micro approach? I’m thinking that voting would be required by everyone for the first move of each demon type, but then add a checkbox for “Automate Remaining Votes for This Demon Type” that is available to check at every voting opportunity. That way everyone is engaged to start with each demon type, and if you have skin in the game for that demon type, then you can keep actively voting. If not, or if you trust the others/don’t care, then automate the rest of your votes to speed up the game until the next demon type acts.
For the in between votes (player order, splitting damage, etc), maybe you have a similar approach, but make it per round with a checkbox each time that reads, “Automate Misc Votes for Remainder of Round,” and then reset each round instead of each demon type.
I like the weighting idea, and it could be used with this as well.
Also, semi related, we have something coming down the pipeline for pause triggers. A big challenge in Deliverance is that Interrupts can be played, well, as interrupts. In between a demon's movement and when they deal damage even. So if you know an abomination is coming at you with a smash, this time allows you to spend some courage to gain shield (with the right Treasure equipped) or get some healing, or play that damage prevention prayer card. If demons auto selected, moved, and damaged, most players wouldn't have the time to react to that. I'll post more on that as a suggestion tomorrow. Once that is fully architected it should resolve most of this discussion.
NOTE: not choosing the full path can affect fallback movements and have strategic impact.
NOTE: ONLY targeted angel's controller has a say in the demon's movement.
I think eventually we'll make a table option for Demon Auto Movement:
- Full: No one at this table cares, pick an end spot and path automatically
- Basic (Newly implemented): Only ask if the endpoint will be different and an angel is involved
- RAW: Strategy matters here, the demons will only move without player input if their path is compelled by the rules. Ask targeted angel for input OR (I like your idea of last one to move, but currently I'm not sure if this is tracked internally)
Please note that making an AI on BGA is against the rules, so best we can do is automatic random picking between valid paths. We cannot analyze the board and pick a strategically optimal move automatically. RAW will give you best chance at keeping demons away from your saints!
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- Kolejne ID stołu / ID ruchu
- Czy F5 rozwiązało problem?
- Czy problem zdarzył się kilka razy? Za każdym razem? Losowo?
- Jeżeli masz zrzut ekranu z tym błędem (dobry zwyczaj) możesz użyć Imgur.com, żeby wrzucić go do Internetu i potem skopiować łącze do niego tutaj.
