#116897: "Level 3 challenges are too luck dependent on your trail card draws IMO"
O czym jest to zgłoszenie?
Co się stało? Wybierz z poniższych opcji
Co się stało? Wybierz z poniższych opcji
Sprawdź, czy istnieje już zgłoszenie na ten sam temat
Jeśli tak, ZAGŁOSUJ na to zgłoszenie. Zgłoszenia z największą liczbą głosów mają najwyższy PRIORYTET!
| # | Status | Votes | Game | Type | Title | Last update |
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Szczegółowy opis
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• Proszę skopiować i wkleić treść błędu wyświetloną na ekranie, o ile jakaś się pojawia.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Proszę opisać co chciałeś zrobić, co zrobiłeś i co się stało
• Jaką masz przeglądarkę?
Chrome on iOS
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• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
-
• Co wyświetlało się na ekranie kiedy zostałeś zablokowany (Pusty ekran? Część interfejsu gry? Komunikat o błędzie?)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
-
• Która z zasad gry nie była przestrzegana w adaptacji BGA
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Czy naruszenie zasad gry jest widoczne w powtórce rozgrywki? Jeżeli tak, to w ruchu o jakim numerze?
• Jaką masz przeglądarkę?
Chrome on iOS
-
• Jaką akcję w grze chciałeś wykonać?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Co starasz się zrobić by uruchomić tę akcję w grze?
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• Co się stało kiedy próbowałeś to zrobić (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Chrome on iOS
-
• W którym momencie gry pojawił się problem (jakie było aktualne polecenie w grze)?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Co się stało kiedy próbowałeś wykonać akcję w grze (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Chrome on iOS
-
• Proszę opisać problem z wyświetlaniem. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Jaką masz przeglądarkę?
Chrome on iOS
Historia zgłoszeń
I achieved all of the level 1 and level 2 challenges in a reasonable number of attempts. I thought their difficulty level was generally balanced. They were a lot of fun, and challenging at times.
However the level 3 grind is currently onerous. I would rather play other games.
The rules are properly implemented and there is nothing to improve here regarding the gameplay.
You could post your request to the forum or send it to the publisher/game designer.
Thanks
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- Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
