#108858: "Show which market card(s) active player selected in real time"
O czym jest to zgłoszenie?
Co się stało? Wybierz z poniższych opcji
Co się stało? Wybierz z poniższych opcji
Sprawdź, czy istnieje już zgłoszenie na ten sam temat
Jeśli tak, ZAGŁOSUJ na to zgłoszenie. Zgłoszenia z największą liczbą głosów mają najwyższy PRIORYTET!
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Szczegółowy opis
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• Proszę skopiować i wkleić treść błędu wyświetloną na ekranie, o ile jakaś się pojawia.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Proszę opisać co chciałeś zrobić, co zrobiłeś i co się stało
• Jaką masz przeglądarkę?
Mozilla v5
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• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
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• Co wyświetlało się na ekranie kiedy zostałeś zablokowany (Pusty ekran? Część interfejsu gry? Komunikat o błędzie?)
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
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• Która z zasad gry nie była przestrzegana w adaptacji BGA
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Czy naruszenie zasad gry jest widoczne w powtórce rozgrywki? Jeżeli tak, to w ruchu o jakim numerze?
• Jaką masz przeglądarkę?
Mozilla v5
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• Jaką akcję w grze chciałeś wykonać?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Co starasz się zrobić by uruchomić tę akcję w grze?
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• Co się stało kiedy próbowałeś to zrobić (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Mozilla v5
-
• W którym momencie gry pojawił się problem (jakie było aktualne polecenie w grze)?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Co się stało kiedy próbowałeś wykonać akcję w grze (komunikat o błędzie, komunikat na pasku stanu gry, ...)?
• Jaką masz przeglądarkę?
Mozilla v5
-
• Proszę opisać problem z wyświetlaniem. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
-
• Proszę skopiować i wkleić tekst wyświetlany w języku angielskim zamiast w twoim języku. Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj. Czy ten tekst jest dostępny w systemie tłumaczeń? Jeśli tak, to czy został przetłumaczony więcej niż 24 godziny temu?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
-
• Wyjaśnij swoją propozycję precyzyjnie i zwięźle, tak aby jak najłatwiej zrozumieć, co masz na myśli.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Jaką masz przeglądarkę?
Mozilla v5
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- Kolejne ID stołu / ID ruchu
- Czy F5 rozwiązało problem?
- Czy problem zdarzył się kilka razy? Za każdym razem? Losowo?
- Jeśli posiadasz zrzut ekranu przedstawiający ten błąd (dobra praktyka), możesz skorzystać z wybranej przez siebie usługi hostującej zdjęcia (np. snipboard.io), aby go przesłać, a następnie skopiuj i wklej link tutaj.
